The All-Things-Audio Blog

Beefing Up The Low End

mixing music reverb Mar 20, 2018

Pitch reverb down an octave to create space and deeper tones.

 If you feel like something is lacking beef or low-end thickness, try pitching it down an octave. It will bring in new harmonics and add depth that wouldn't have been there otherwise. This doesn’t always work, and definitely doesn’t work on everything. So use your ears.

 Another way to add to the thickness would be by throwing it through a distortion to accent that low-end even more. Sometimes, especially with reverb, it gets harder to pick out the low information. By distorting it, you're creating EVEN MORE harmonics so your ear can pick it up easily, especially in a dense mix.

Keep your ears open and the spectrum analyzer open. The low end in a mix can easily get out of hand fast, and by adding low-end reverb, you’re going to be adding to that potential hazard. Be smart about how much you’re doing this and what kind of instruments you are sending to it.

Here are a few examples of where...

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MIDI Velocity!

drums mixing music Mar 16, 2018

Do you ever feel like your songs sometimes sound lifeless or boring? Or maybe straight up “MIDI sounding?” I have one word that is going to turn your lackluster song into a gem: Velocity.

Use different velocities on your virtual instruments (especially drums!) to make things more interesting. Don't always use the "heaviest loudest" setting. It gets boring. Different velocities/intensities give your music its character. I get sick of always hearing drums "on" or "off" in the sense of performance. It's 127 velocity or there are no drums. That gets boring. Throw in some ghost notes (check out the video "Programming Drums to Sound More Human: Ghost Notes" to see what I'm talking about.)

Another thing to try is alternating hits with different velocities. This helps to make it not so programmed and flat-lined. Music is supposed to be a dynamic moving story. Don't make it sound robotic by having every single instrument hit the 127 mark to make it "loud."

There are some...

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